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Game Engine Black Book

ISBN 10 :
ISBN 13 :

How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadshe..


Masters Of Doom

ISBN 10 : 9780812972153
ISBN 13 : 0812972155

Presents a dual biography of John Carmack and John Romero, the creators of the video games Doom and Quake, assessing the impact of their creation on American pop culture and reveal..


Michael Abrash S Graphics Programming Black Book

ISBN 10 : 1576101746
ISBN 13 : 9781576101742

No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volum..


Game Engine Architecture Second Edition

ISBN 10 : 9781466560062
ISBN 13 : 1466560061

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game eng..


Tricks Of The Windows Game Programming Gurus

ISBN 10 : 0672323699
ISBN 13 : 9780672323690

Annotation World-renowned game wizard Andre Lamothe up20020701s his best-selling book for the current versions of Windows and DirectX! Andre Lamothe is the most recognizable name i..



Building A 3d Game Engine In C

ISBN 10 : 0471123269
ISBN 13 : 9780471123262

Everything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked i..